Not the finish line, but close

by Ákos

After two weeks of doing nothing game-related, I finally got back to work on the Cupig's Key Collectathon.

I spent Christmas and New Year's Eve with family and friends. I had little time to work on the game. I managed to make two levels in an unexpected down time. But other than that: nothing happend. I spent Christmas and New Year's Eve with my family and friends. I had very little time to work on the game. I managed to make two levels in an unexpected downtime. But other than that, nothing happened.

I spent the last two days working on the game. I created two cosmetic assets for the last world of the game. I also fixed the code to swap out these assets when needed.

From an asset standpoint, the game still lacks the last world's environment and some salt and pepper here and there.

January and February should be the two months where I finish the game. I have minimal outside interference, it all depends on me. The only thing out there is the translations. But for that I have to finish the English text. And for that I have to finish the levels first (so I know where and what tutorial text is needed).

Buy Me a Coffee at ko-fi.com