2025-06-24The first upload of the game to Steam ended in rejection (they found bugs that prevented changing the language with the controller, despite me telling them it had full controller support, fair). So I worked more on the game. This event prompted me to fix some bugs and levels.Read more ⇒
2025-06-05I finally put my game on Steam! Within a day, I had fixed a bunch of levels, tested the achievements, and fixed a bug that prevented the game from saving high scores after level 30.Read more ⇒
2025-05-20I don't have time. Actually, I do. The truth is, I'm not motivated. Nevertheless, I had a small burst of motivation and did a lot of work on the game.Read more ⇒
2025-01-28The development of Cupig's Key Collectathon has finally reached the point where I have finished the text for it. I have a nice JSON file with all the English text.Read more ⇒
2024-12-20Here I am at the end of the year and I am way behind schedule. I finished the first world levels in Cupig's Key Collectathon and that is all.Read more ⇒
2024-12-09This little exacutable I made in Godot helps me in two ways. From now on I can just write a blog post in an editor. I also had a project so I could practice the Godot engine.Read more ⇒
2024-12-02Since my next game will be made in the Godot Engine, I really need to learn how to use it. So I started a little side project to learn the basics.Read more ⇒
2024-11-25From the beginning of the development of Cupig's Key Collectathon, I had a counter in the game that counted the times the player died. I had no real plan for it, but it was natural that it was there.Read more ⇒
2024-11-22Cupig's Key Collectathon already has a Steam page, but not many wishlists. This is because the page, and the game itself, are not very appealing to people who stumble upon it.Read more ⇒
2024-11-20On this blog I will post about my game development news. For now, if there is something I want to say about Cupig's Key Collectathon, I will say it here. This will also be the place where I announce new projects.Read more ⇒this blog works based on this idea